Development of a Real-Time Strategy Game

Authors

  • Oluwafemi J. Ayangbekun Department of Information Systems, Faculty of Commerce, University of Cape Town
  • Ibrahim O. Akinde Department of Computer Science, College of Information and Communication Technology, Crescent University, Abeokuta

Keywords:

Mesh, Previs, Kismet, Fog of War

Abstract

In this paper, we iterate in detail the steps involved in the process of developing a real-time strategy game. We give a brief review of the history of RTS games and take a quick look at previously developed RTS games. We present an eight-section divide and conquer methodology in designing the game. Finally, we develop a spin-off RTS game with major emphasis on level design, gameplay mechanics, user interface development and resource management.

 

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Downloads

Published

2014-08-15

How to Cite

Ayangbekun, O. J., & Akinde, I. O. (2014). Development of a Real-Time Strategy Game. Asian Journal of Computer and Information Systems, 2(4). Retrieved from https://ajouronline.com/index.php/AJCIS/article/view/1494

Issue

Section

Articles