Development of a Real-Time Strategy Game
Keywords:Mesh, Previs, Kismet, Fog of War
In this paper, we iterate in detail the steps involved in the process of developing a real-time strategy game. We give a brief review of the history of RTS games and take a quick look at previously developed RTS games. We present an eight-section divide and conquer methodology in designing the game. Finally, we develop a spin-off RTS game with major emphasis on level design, gameplay mechanics, user interface development and resource management.
Christopher E. Miles, â€œCo-evolving Real-Time Strategy Game Playersâ€, ProQuest, pp. 7-10, USA, 2007.
William Cassidy, â€œUtopiaâ€, GameSpy (Hall of Fame Article), USA, 2004
Alan Satori-Angus, â€œCosmic Conquestâ€, Byte Magazine, USA, 1982.
Dan Adams, â€œThe State of the RTSâ€, IGN Magazine, 2006.
Lindsay Fleay, â€œThe Historical RTS Listâ€, The RTSC Games List, USA, 2011.
Matt Barton, â€œThe History of Computer Role-Playing Games Part 2: The Golden Age (1985-1993)â€, pp. 3, USA, 2007.
Dani Bunten Berry, â€œGame Design Memoirâ€, USA, 2007.
Kurt Kalata, â€œSo What the Heck is Silver Ghostâ€, Hardcore Gaming 101, 2010.
Levi Buchanan, â€œTop 10 Renovation Gamesâ€, IGN Magazine, USA, 2008.
Anoop Gantayat â€œSega Ages: Gain Groundâ€, IGN Magazine, 2004.
Ian Erickson, â€œHerzog Zweiâ€, IGN Entertainment: Classic Gaming (Genesis - Game of the Week Article), USA, 2012.
Scott Sharkey, â€œHail to the Dukeâ€, 1UP Magazine, USA, 2011.
IGN, â€œAmiga Reviews: Battlemasterâ€, ZZap! Issue 68, pp. 45, USA, 1990.
Bruce Geryk, â€œA History of Real-Time Strategy Gamesâ€, GameSpot, USA, 2006.
Blizzard Entertainment, â€œStarCraftâ€™s 10-Year Anniversary: A Retrospectiveâ€, Blizzard Entertainent, USA, 2008.
Interactive Entertainment Today,â€œTop 100 Gamesâ€, Edge, USA, 2007.
Boba Fatt, â€œThe 52 Most Important Video Gamesâ€, GamePro, USA, 2007
Andrew Park, â€œThe Greatest Games of All Timeâ€, GameSpot (PlanetScape: Torment), USA, 2005.
Greg Kasavin, â€œStarCraft Strategy Guide: The Protoss Conclave â€“ Units and Structuresâ€, GameSpot, USA, 1998.
Greg Kasavin, â€œStarCraft Strategy Guide: The Zerg Swarm â€“ Units and Structuresâ€, GameSpot, USA, 1998.
Greg Kasavin, â€œStarCraft Strategy Guide: The Terran Dominion â€“ Units and Structuresâ€, GameSpot, USA, 1998.
Blizzard Entertainment, â€œBlizzard Support: StarCraftâ€, Battle.Net, USA, 2008.
Prima Fast Track Guide, â€œStarCraft â€“ StarEdit Tutorialâ€, CreepColony, USA, 2008.
How to Cite
- Papers must be submitted on the understanding that they have not been published elsewhere (except in the form of an abstract or as part of a published lecture, review, or thesis) and are not currently under consideration by another journal published by any other publisher.
- It is also the authors responsibility to ensure that the articles emanating from a particular source are submitted with the necessary approval.
- The authors warrant that the paper is original and that he/she is the author of the paper, except for material that is clearly identified as to its original source, with permission notices from the copyright owners where required.
- The authors ensure that all the references carefully and they are accurate in the text as well as in the list of references (and vice versa).
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Attribution-NonCommercial 4.0 International that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).
- The journal/publisher is not responsible for subsequent uses of the work. It is the author's responsibility to bring an infringement action if so desired by the author.