Development of a Real-Time Strategy Game


  • Oluwafemi J. Ayangbekun Department of Information Systems, Faculty of Commerce, University of Cape Town
  • Ibrahim O. Akinde Department of Computer Science, College of Information and Communication Technology, Crescent University, Abeokuta


Mesh, Previs, Kismet, Fog of War


In this paper, we iterate in detail the steps involved in the process of developing a real-time strategy game. We give a brief review of the history of RTS games and take a quick look at previously developed RTS games. We present an eight-section divide and conquer methodology in designing the game. Finally, we develop a spin-off RTS game with major emphasis on level design, gameplay mechanics, user interface development and resource management.



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How to Cite

Ayangbekun, O. J., & Akinde, I. O. (2014). Development of a Real-Time Strategy Game. Asian Journal of Computer and Information Systems, 2(4). Retrieved from