Application of Lie Algebras in Computer Animation
DOI:
https://doi.org/10.24203/ajas.v8i5.6331Keywords:
computer graphic, 3D animation, geometric transformation, Lie algebra, covering mapAbstract
The mathematical theory behind the computer graphic enables one to develop the techniques for suitable creation of computer animation. This paper presents an application of Riemannian geometry in 3D animation via notions of in motion and deformation. By focusing on Lie algebras concepts, it provides a geometric framework for the implementation of computer animation.
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